Upon digging himself out of the ruins of the academy after weeks from the fall of the meteorites, he looks out in terror at the idea of being alone. It seems impossible that anything could survive.īut amid the destruction, there is hope…”Īfter that tone-setting crawl of intro text, the player is introduced to a ruined world from the perspective of a young military cadet named Will. Dust covered the earth, blotting out all traces of the sun. The land burned… The earth shook… The oceans raged… Instead, Days of Ruin is set in a post-apocalyptic world and deals with heavy themes, with a striking art-style provided by Hiroaki Hashimoto, known for his work on the King of Fighters series. They delivered Advance Wars: Days of Run.ĭays of Ruin is a striking departure from the previous incarnations of the series, doing away with the cartoony look and the goofy light-heartedness of the series. A fresh start, with tight mechanics, and solid gameplay. Intelligent Systems responded by providing precisely all of that. They wanted a game that gave the series a fresh coat of sealant and paint. At this point the cracks were starting to show, and people wanted to see improvements. It answered long-standing flaws with further issues, and provided superficialities and failures in equal measure. Dual Strike, despite its best efforts, had some issues.
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